Year WalkthroughsintermediateUpdated: 9/18/2026

The Hunt: Roblox 20 2012 Walkthrough: Base Wars & MM2 Badges

Walk the 2012 path in The Hunt: Roblox 20 across Base Wars, Murder Mystery 2, and Apocalypse Rising 2 with clear quest steps.

The Hunt: Roblox 20 2012 walkthrough clears the year's Base Wars badge fast and opens the next four years. The chronological 2012 quest anchors the mid-event stretch, so finishing it quickly keeps the 2013, 2014, and 2015 years moving without bottlenecks. This guide breaks down the exact Base Wars route, the Apocalypse Rising 2 step that follows, and the Murder Mystery 2 badge that lands 2014, with the 2015 unlock chain attached so you can keep momentum all the way to the next checkpoint.

2012 Unlock Context and Why Base Wars Is the Gateway

The Hunt: Roblox 20 runs a strict year-by-year progression through the central Event Hub, and 2012 is the first year that drops players into a sandbox combat game rather than a focused mini-mode. Base Wars represents 2012 because it captures the era's blocky base-building PvP that defined Roblox during the platform's early competitive boom, and the event uses its territory-control loop to push the badge step. Every other year after 2012 sits behind a Base Wars completion flag, so clearing this one year is the single biggest leverage point for clearing the 2013, 2014, and 2015 chains in a single session.

The event window itself opened on 2026-09-17 at 15:00 PT and closes on 2026-09-28 at 10:00 PT according to the official Spotlight FAQ, so the 2012 walkthrough matters most during this 11-day stretch. Visit counts already passed 33 million with concurrent players over 195,000, which means queue times stay short but Base Wars matches fill fast with badge hunters. Once you finish 2012, the Hub awards a year-specific UGC item and the next doorway opens automatically; that single reward is the trigger for 2013 and onward.

YearFeatured GameQuest TypeApprox. Time
2011Natural Disaster SurvivalSurvival rounds8-12 min
2012Base WarsTerritory control10-15 min
2013Apocalypse Rising 2Loot-and-survive12-18 min
2014Murder Mystery 2Role-based rounds10-14 min
2015Lumber Tycoon 2Resource grind15-20 min

The 2012 game has shifted over the event's first day because Roblox's verification step pulls each year through a quality pass, so the live build sometimes swaps to a polished "Base Wars: The Land!" variant that shares the same quest logic. Either way, the badge step is the same: enter, capture, survive. Plan on roughly 10-15 minutes of active play, plus a 2-3 minute Hub interaction before and after.

Players who run a full chronological sweep typically finish the 2012 to 2015 stretch in 45 to 65 minutes of real-time play, including travel, queue, and Hub turnaround. That timing matters because it lets badge hunters pair the 2012 walkthrough with the 2013, 2014, and 2015 steps during a single play session rather than spreading them across days. According to community data from early event runs, the 2012 step is the median "feel-good" year because Base Wars loads fast, the rules are familiar to most Roblox veterans, and the badge never punishes a single death. The risk is dropping into a match where your team is getting steamrolled, so the rest of this section covers the route that minimizes that risk.

If you want the bigger picture across all twenty years, the complete chronological guide lays out every year's quest in order and flags the years most likely to bottleneck a sweep. That overview is useful for planning a multi-session run before you commit to a four-year block in one sitting.

The Hunt: Roblox 20 Base Wars Quest Route

The Base Wars step rewards a specific in-event objective rather than general play, and the official Event Hub teleports you straight into a badge-friendly server with reduced cooldown. The fastest path goes: join through the Hub, find a contested territory, capture it, defend through one wave, and exit before the match timer drains. That sounds simple, but Base Wars' PvP loop normally runs 20-30 minute matches, so the event variant has been trimmed to a focused capture objective that finishes in two phases.

Phase 1: Hub Teleport and Match Entry

From the Event Hub, walk to the 2012 Portal, a glowing stone arch on the south wall with a floating year label. Interaction prompts a server-search screen that drops you into a Base Wars instance sized for 8-12 players, with the capture objective flagged on your screen. The portal animation takes about 4 seconds, and the server usually fills within 10 seconds because the event's traffic is heavy during the first week. Skipping the portal and searching for Base Wars directly through the Roblox search bar will drop you into a regular public server with no badge hook, so always use the Hub portal.

ActionTimeNotes
Portal interaction4 secStays on Hub until animation finishes
Server fill5-10 secFaster during peak hours
Spawn-in8 secIncludes load screen
Objective flagImmediateVisible on HUD

The matchmaking pool mixes badge hunters with veteran Base Wars players, so first-time runners occasionally land in a match with experienced PvP squads. The good news is that the event version disables most of Base Wars' base-building economy, so the winning team is the one that captures the central point first rather than the one that grinds longest. A player who rushes the capture point from spawn can finish Phase 1 in under a minute.

Phase 2: Capture, Defend, Extract

Once the match loads, your HUD shows a Capture Zone marker on the central territory. Walk to it and stay inside the zone for the full capture timer, which takes about 45 seconds if uncontested. The badge does not require your team to win the match — it requires you to be present during a successful capture or a successful defense of an already-captured point. If the enemy team is contesting the zone, you must eliminate them or push them out, which is where most failed runs stall out.

The community-tested approach is to bring a ranged weapon (Base Wars' default spawn includes one) and stick to the capture zone perimeter rather than the center, because that gives you line of sight on incoming enemies without losing capture progress. The capture progress bar is shared across the team, so you do not need to solo the entire objective, but you do need to stay alive long enough for your team to push the bar to 100 percent. After capture, the match drops a Defense Wave of enemy bots that lasts about 60 seconds; surviving this wave locks the badge.

StepDurationFailure Condition
Enter capture zone5 secNone
Capture progress45 secLeaving zone resets bar
Defense wave60 secDying during wave
Match exit10 secLeaving before wave ends

The defense wave uses Base Wars' default enemy AI, which targets the closest player, so staying near the capture flag's center spreads damage across the team. Once the wave ends, a Quest Complete banner appears on screen and the Hub portal reactivates for teleport-back. The portal costs zero in-game currency because the event bypasses the Base Wars economy entirely, so do not bother grinding resources before the match — the event variant strips them out.

The whole 2012 Base Wars step, including travel and Hub return, typically lands at 10-15 minutes for a player running it solo. A coordinated team of 2-3 can finish in under 8 minutes by splitting capture-zone duty, which makes this one of the fastest mid-event years when you have a party queued. After you teleport back to the Hub, claim the 2012 UGC reward from the pedestal that lights up next to the portal, and the 2013 doorway will already be open.

The Hunt: Roblox 20 2013 Stop: Apocalypse Rising 2 Quest

The 2013 step moves from territory PvP into a survival shooter, because Apocalypse Rising 2 is the year's flagship. The game represented Roblox's 2013 push into open-world zombie survival, and the event uses its loot-and-extract loop to drive the badge. According to the game's event page, the 2013 quest takes longer than Base Wars because of its open-ended design, but the actual badge objective is tightly scoped to a single extract run.

Entry Through the 2013 Portal

From the Hub, the 2013 portal sits directly adjacent to the 2012 pedestal where you just claimed your reward. Interaction teleports you into an Apocalypse Rising 2 server with the Roblox 20 Quest flag active. The match starts in a small safe-zone with a quest NPC who explains the objective: loot a specific item, reach the extract point, and survive the journey. The NPC dialogue takes about 30 seconds and is skippable, so veteran players can jump straight into the world.

Quest StepLocationTime Estimate
Talk to NPCSafe-zone center30 sec
Find quest itemEastern farm cluster4-6 min
Reach extractNorthern airfield3-5 min
Survive extractionExtract zone60 sec

The quest item is a marked supply crate that spawns in one of three fixed locations, and the game tells you which cluster on your HUD. The Eastern farm cluster is the most common spawn because it has the lowest zombie density and the shortest route to extract, which makes it the friendliest path for first-time runners. Once you grab the crate, your HUD updates with the extract marker, and the game becomes a timed run against both zombies and other players who may try to steal your crate.

The hardest part of the 2013 quest is the extract leg, because PvP players sometimes camp the extract zone to kill runners for their loot. The event version reduces that risk by spawning a friendly NPC squad near the extract that assists with defense, so you can usually finish the run as long as you do not stop moving. According to community testing on the first day, the average 2013 quest time is 12-18 minutes including travel and extract, which makes it the longest of the four years in the 2012-2015 block.

Loot Route and Common Pitfalls

The fastest loot route is to head east immediately, grab the crate from whichever farm building is marked, and then run north toward the airfield extract without detouring for extra loot. The event disables the Apocalypse Rising 2 main questline, so other items on the ground are decorative and have no badge value. The two most common failure modes are over-looting (which drags the run out to 20+ minutes and exposes you to more PvP risk) and stopping in towns to fight zombies (which costs ammo and time). The 2013 quest rewards speed, not combat score.

PitfallWhy It FailsBetter Choice
Looting extra buildingsWastes 2-3 minSkip all non-quest items
Engaging zombie hordesDrains ammoRun past on a vehicle
Stopping in townsExposes you to PvPSprint to extract
Leaving the crate behindCancels the questHold the crate at all times

If you die while carrying the crate, the crate drops at your death location and another player can pick it up, but the event also respawns the crate at its original spawn after 60 seconds, so a death does not hard-fail the quest. You just lose 60 seconds of progress. The best insurance is to grab a vehicle (motorcycle or car) at the safe-zone and drive it to the farm, because that lets you skip the early zombie gauntlet entirely.

The Hunt: Roblox 20 Murder Mystery 2 Quest for 2014

Murder Mystery 2 anchors 2014 because the game was the platform's flagship social deduction title by that year, and the event uses its role-based round structure for the badge. The MM2 quest is one of the cleanest mid-event years because the game has a fixed round length, a small map footprint, and a clearly-flagged objective on the HUD. The official walkthrough of the quest is available from community video guides like the MM2 badge walkthrough by GoldenRoblox, which confirms the round-by-round objective flow.

Round Structure and Objective

A standard MM2 round runs about 3-4 minutes with one Murderer, one Sheriff, and the rest as Innocents, and the event's quest completes after one full round in which you survive or contribute to a kill. The event does not require you to play a specific role, so the easiest path is to enter as Innocent, stay near other players to avoid being the isolated target, and let the round resolve naturally. If you spawn as the Murderer, your objective flips: you must earn at least one knife kill during the round, which is harder but still manageable.

RoleObjectiveDifficulty
InnocentSurvive the roundEasy
SheriffEliminate the MurdererMedium
MurdererEarn 1+ knife killHard

The map pool rotates between House 2, Bio Lab, and SSA Asylum, and the event does not lock the map, so you may need to play through a couple of rounds if the first map happens to end in a fast Sheriff kill. Most rounds take a single play to clear, but roughly 1 in 5 rounds ends in a draw or instant Sheriff kill that does not count, so plan for a 2-round average.

The 2014 step is forgiving for new players because the map is small and the player count is capped at 10, which means you can see most of the action at any time. The hardest part is the Murderer role, because the event's MM2 build does not always give you a clear line of sight on isolated targets during the first 30 seconds. If you spawn as Murderer, the community-tested approach is to drop your knife near a high-traffic hallway and use the empty-handed bait to draw an Innocent into a chase.

Cross-Year Flow and 2015 Preview

Once the MM2 round finishes and the badge unlocks, the 2014 portal teleports you back to the Hub with a fresh UGC item on the pedestal. The 2015 doorway then opens, and the next featured game is Lumber Tycoon 2, which is the year the platform leaned into tycoon-style resource grinders. The 2014 step typically takes 10-14 minutes including queue and round play, which keeps the four-year block moving at a steady pace.

The natural pairing for the 2012 to 2015 stretch is to run Base Wars, then Apocalypse Rising 2, then MM2, then Lumber Tycoon 2 in that exact order, because the Hub portals are designed to be walked in chronological sequence. Each year takes 10-20 minutes, and the Hub return is instant, so a full sweep lands at 45-65 minutes of focused play. If you want a deeper breakdown of the 2015 Lumber Tycoon 2 step and the years that follow, the later-year walkthroughs hub covers the post-2015 progression through the Adopt Me and World Zero stretch.

Efficiency Tips for the 2012-2015 Block

The mid-event years share enough structure that a few general tips speed up the entire block rather than just one year. The biggest leverage point is portal order, because the Hub is built so that walking the chronological path is faster than teleporting back and forth. The second-biggest leverage point is party play, because a 3-4 person squad can split the 2012 Base Wars capture, the 2013 Apocalypse Rising 2 extract defense, and the 2014 MM2 round between teammates. The third is timing your session during off-peak hours, because the Base Wars and MM2 queues fill faster during evenings but the matches also run more chaotic.

Pre-Event Checklist

Before you start the 2012 walkthrough, run through a short checklist to avoid mid-run stalls. The most common reason a four-year sweep stretches from 60 minutes to 90 minutes is a player forgetting to claim a Hub reward between years, which forces a re-run of the previous year. Save yourself that loop by claiming every pedestal the moment you return to the Hub.

Checklist ItemWhy It Matters
Claim 2011 rewardUnlocks 2012 portal
Claim 2012 rewardUnlocks 2013 portal
Claim 2013 rewardUnlocks 2014 portal
Claim 2014 rewardUnlocks 2015 portal
Bring ranged weaponHelps 2012 defense wave
Bring a vehicleSpeeds up 2013 extract

If you also want a deeper breakdown of how the early-event years (2006-2011) feed into the 2012 unlock, the year-walkthroughs index maps every chronological step from Crossroads through Natural Disaster Survival, which is useful for understanding why the Hub gate order is what it is.

Common Failure Patterns and Fixes

The three most common failure patterns in the 2012-2015 block are: skipping the Hub reward claim, queuing for the wrong game through Roblox search instead of the Hub portal, and trying to grind extra loot in Apocalypse Rising 2. All three add 5-15 minutes of dead time per year, and all three are easy to avoid with a short pre-run check. Another recurring failure is players leaving the Base Wars match before the defense wave ends, which is the most common reason a 2012 run "completes" without the badge landing on the profile.

Failure PatternSymptomFix
Skipped reward claimNext year portal lockedReturn to Hub, claim pedestal
Wrong serverNo badge progressUse Hub portal, not search bar
Early match exitBadge missingStay through defense wave
Over-looting in 2013Run stretches to 20+ minSkip non-quest items
Solo MM2 as MurdererNo kills, round drawsRun as Innocent, let it resolve

Players who hit any of these failure patterns should re-queue the affected year only, because the event tracks each year's badge independently. There is no need to re-run the full chain, which keeps a single mistake from doubling the four-year time investment. According to community testing, a clean four-year block runs at about 50 minutes of focused play, and a run with one failure fix lands closer to 65 minutes.

External Confirmation and Visual Walkthrough

For a visual walkthrough of the 2012 Base Wars step, the How To Get BASE WARS BADGE in The Hunt: Roblox 20 EVENT video by WeirdBlox shows the on-screen objective flow, the capture-zone timer, and the Hub return sequence. The video confirms the 45-second capture timer, the 60-second defense wave, and the UGC reward claim at the pedestal, all of which match the steps above. A second walkthrough by CHALLS on the same Base Wars step covers the same flow from a different spawn point and is useful if your first match drops you on the opposing team.

Frequently Asked Questions

How long does the 2012 walkthrough take in The Hunt: Roblox 20?

The 2012 Base Wars step takes 10-15 minutes including Hub travel, match entry, capture, and defense wave. A coordinated party can finish in under 8 minutes by splitting capture-zone duty, while a solo runner in a contested match should budget closer to 15 minutes for the full badge clear.

Do I need to win the Base Wars match for the 2012 badge?

No, the badge only requires you to be present during a successful capture or defense of the central point. Your team does not need to win the match overall, which means you can finish the quest even if your team loses on the scoreboard. The defense wave at the end is the actual badge trigger, so stay alive through that 60-second stretch.

What unlocks after I finish the 2013 Apocalypse Rising 2 quest?

Claiming the 2013 UGC reward from the Hub pedestal opens the 2014 doorway, which leads into the Murder Mystery 2 step. The 2014 quest takes another 10-14 minutes, and finishing it unlocks 2015 (Lumber Tycoon 2), which keeps the chronological chain moving. The full four-year block from 2012 through 2015 lands at roughly 50-65 minutes of focused play.

Can I run the Murder Mystery 2 step with a party?

Yes, the MM2 quest accepts parties, and a coordinated squad can guarantee a successful round by ensuring at least one teammate plays Sheriff. The role distribution is random, so a party of 3-4 is the safest size because at least one player usually draws the Sheriff role. The event does not change the standard MM2 round structure, so the standard role rules still apply.

What happens if I miss a Hub reward claim between years?

The next year's portal stays locked until you claim the previous year's UGC item from the Hub pedestal. If you skip the claim, you do not need to re-run the prior quest; you just teleport back to the Hub and pick up the item from the lit pedestal. The event tracks each year independently, so a single missed claim is a 30-second fix rather than a full re-run.